![]() ![]() They’d been referring to their invitations, delivered earlier that week by pri- vate courier: heavy linen cardstock, clean Neutraface lettering, the geometric four-leaf insignia Ryan Cloverhill now used as a personal colophon. “I got three,” Lainie joked from the other line. The pleasure of your company is cordially required.”īlainey-predictably-seemed fixated on the numbers. Perry agreed: “Get your ass on that plane, Rollie. “It’s a fair question,” Will said on the phone. But when had they last spent any real time together in person, in the same place, all seven of them? A decade ago? He loved them all, his oldest and dearest friends. Ryan Cloverhill-their Ryan Cloverhill- golfed with presidents now.Īnd he’d invited them all for Labor Day weekend: Beau and Lainie, known internally as Blainey Will and Perry, known as Will and Perry Emma, of course.Īnd Stephen, who’d spent the last month gravitating between opposing poles of delight and terror. This was the same Ryan Cloverhill who’d mistakenly filled their apartment dishwasher with regular Dawn and flooded the kitchenette with suds.īut that was a long time ago. If he was honest, Stephen supposed he’d never quite fully grasped, even after all these years, that Ryan was cover-of- Time, own-your-own-island people. Not cover-of- Time-magazine people, just regular ones. Will and Perry claimed to know a couple who’d bought their own ghost town, and those people weren’t even all that wealthy. Regardless of whether you’re a puzzle amateur or a master detective, this game is undoubtedly worth your time.It hadn’t occurred to Stephen Rollins that buying an island was something that anybody, even your old college roommate, could go out and do.īeau and Lainie said sure, why not? It’s just real estate. That being said, though, Tiny Room Stories is more fun than any puzzle game really has the right to be. Each chapter feels like a challenge, especially given a few notably frustrating puzzles. It adopts a simplistic approach to gameplay, and a complex approach to mystery. Regardless of your experience level, though, it’s hard to deny the value of the game.Īs a whole, Tiny Room Stories: Town Mystery is a stellar mystery game. This depends on how well you know your puzzles, and your ability to link clues. Each chapter can take anywhere from ten minutes to over an hour to complete. Tiny Room Stories boasts 15 unique chapters, six of which are included in the first act. For puzzle game extraordinaires, this will likely be a no-brainer. From there, you can decide whether or not you want to spend $2.99 to unlock all of the chapters. On its own, the first act is entertaining and worth the few hours it takes to solve all the puzzles. ![]() Like other episodic games such as Life is Strange and certain Telltale series, you’ll have to pay to play the full story. Tiny Room Stories: Town Mystery is broken into acts, which are then broken into chapters. This way, you won’t have to sift through an entire journal of clues just to find the code for a lock. Your clues are easily accessible at the top of the screen, and are discarded when no longer relevant. ![]() Swiping changes your perspective to the next corner of the room. Tapping around the screen will pick up items and feed you clues. It’s this constant feeling of ‘congrats, but why?’ that makes Tiny Room Stories so engaging. Every plot point feels like an accomplishment, but often they leave the player wanting more. Every item you interact with has a story. Instead, Tiny Room Stories: Town Mystery hides its narrative behind puzzles and locked doors. The game doesn’t bombard the player with a crowd of one-dimensional characters that feed them bits of information. This is one of the game’s most admirable qualities, as every part of the story is something the main character discovers. Clues, keys and passcodes turn up in all sorts of places, especially those you don’t expect.Īfter you’ve opened the gate, you’ll dive into the real story. Leave no folder, bookshelf or couch unturned. Then, you’ll also want to check everything in the room. Your perspective changes from corner to corner, so you can only ever see two adjacent walls at once. For one, you’ll want to make sure that you look at every side of every room. This tutorial will give you the basics of how the game works, but two things will become abundantly clear here. A gate blocks the road ahead, and it’s up to you to figure out how to move it. You’ll start your story at the edge of town. To find out what happened to your father, you’ll have to get your hands dirty. This time, though, it’s a personal matter. Siberian developer Kiary Games’ Tiny Room Stories: Town Mystery offers the player a chance to step into the detective’s shoes. Your father… Missing? Dead? That mystery is yours to solve.
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